hello, i have a problem that this model doesnt really work properly with mixamo animations and godot engine, I removed everything except the actual model and skeleton and uploaded it to maximo, after that i used character animation combiner to combine model with mixamo animations and after that i downloaded it in glb and added it to my godot project and skeleton is ok but the mesh is completely broken. is there any way I can fix it?
Well, this mesh uses segmented weight painting, so what I'd so is edit the weight painting of the rigged character in blender, possibly using one of the free mixamo rig tools blender has for directly parenting a mesh to the mixamo rig and weight painting it, so you can just automatically use any mixamo animations with it.
I believe there are also data transfer tools that you could use to just transfer the animations to it directly after making the rig match the proportions of the character.
Basically you'll just want to select each part of the mesh and use the weight assignment menu and set each part of the mesh to the limb/head/chest bone of the rig as appropriate with 100% weight parenting.
The only exception here should be the fingers if I recall correctly, those you'll want more of a 50/50 weight blend around the joints.
Mixamo automatic weight painting does not tend to work very with well some lowpoly models, and esp not ps1 style one usually.
Hey! I have used this in my game project Eldritch Echoes. Absolutely love what you've made, thank you so much! (full credits are in the AssetCredits.txt file)
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hello, i have a problem that this model doesnt really work properly with mixamo animations and godot engine, I removed everything except the actual model and skeleton and uploaded it to maximo, after that i used character animation combiner to combine model with mixamo animations and after that i downloaded it in glb and added it to my godot project and skeleton is ok but the mesh is completely broken. is there any way I can fix it?
Well, this mesh uses segmented weight painting, so what I'd so is edit the weight painting of the rigged character in blender, possibly using one of the free mixamo rig tools blender has for directly parenting a mesh to the mixamo rig and weight painting it, so you can just automatically use any mixamo animations with it.
I believe there are also data transfer tools that you could use to just transfer the animations to it directly after making the rig match the proportions of the character.
Basically you'll just want to select each part of the mesh and use the weight assignment menu and set each part of the mesh to the limb/head/chest bone of the rig as appropriate with 100% weight parenting.
The only exception here should be the fingers if I recall correctly, those you'll want more of a 50/50 weight blend around the joints.
Mixamo automatic weight painting does not tend to work very with well some lowpoly models, and esp not ps1 style one usually.
Sorry about the long reply time! c:
Hey! I have used this in my game project Eldritch Echoes. Absolutely love what you've made, thank you so much! (full credits are in the AssetCredits.txt file)
Yoo! This is awesome, thanks so much for including my work in your project!
epic